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怎么用maya的MEL语言随机生成石头? maya随机抖动mel

2020-08-13知识9

MAYA MEL问题 choice 就是一个 Mel 命令,具体用法看Help去,以下是Help原文:choiceNo framesGo to:Synopsis.Return value.Flags.MEL examples.Synopsischoice[-attribute string][-controlPoints boolean][-index int][-name string][-selector string][-shape boolean][-sourceAttribute string][-time float][objects]choice is undoable,queryable,and editable.The choice command provides a mechanism for changing the inputs to an attribute based on some(usually time-based)criteria.For example,an object could be animated from frames 1 to 30 by a motion path,then from frames 30 to 50 it follows keyframe animation,and after frame 50 it returns to the motion path.Or,a revolve surface could change its input curve depending on some transform's rotation value.The choice command creates a choice node(if one does not already exist)on all specified attributes of the selected objects.If the attribute was already connected to something,that something is now reconnected to the i'th index of the choice node's input(or 。关于MAYA 中使用MEL进行渲染设置的问题 defaultRenderGrobals是官方的一个MEL程序包,如果你不理解,可以以为它是一个打包好的程序好了,可以直接调用。就像setAttr一样,setAttr背后也有很有多原始C++代码。关于defaultRenderGrobals内部结构,以MEL的水平是无法研究的,需要深入到API底层才可以,API是应用程序接口的意思,如果说MEL是面向用户的脚本,那么API可以说是面向高级工程师的底层开发。想要操控API,你需要懂C++才可以。maya mel问题 -cuv的全称:-currentUVSet(当前UV集)在打开MAYA MEL编辑器后,在帮助》help on Mel 里输入-cuv即可。maya mel 问题 那两个不是单引号,是键盘上1前面那个符号maya mel 求助, 我需要用maya 画一个曲线,然后这个曲线随机可以到处延伸, 这里有详细的教程 记得给分2啊或使用以6下n代码。ParentShapes 粘贴要被parent的物体名称*。string$promptDialogWnd=` promptDialog-b\"Go\"-m\"Parent It\"`;b-button string$sel[]=` ls-sl `;ls list-sl-seletion for($shapes in$sel){ string$lsRelatives[]=` listRelatives-s$shapes `;s-shapes string$txtObj=` promptDialog-q-t `;q-query-t-text parent$shapes$txtObj;FreezeTransformations;parent-shape-add$lsRelatives$txtObj;select$shapes;doDelete;} bl常кupk侑∞喋┈q迁w∷k侑∞喋┈mc

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