求Unity3D里srnooth fellow脚本内容 This camera smoothes out rotation around the y-axis and height.Horizontal Distance to the target is always fixed.There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves.For every of those smoothed values we calculate the wanted value and the current value.Then we smooth it using the Lerp function.Then we apply the smoothed values to the transform's position.The target we are followingvar target:Transform;The distance in the x-z plane to the targetvar distance=10.0;the height we want the camera to be above the targetvar height=5.0;How much wevar heightDamping=2.0;var rotationDamping=3.0;Place the script in the Camera-Control group in the component menuscript AddComponentMenu(\"Camera-Control/Smooth Follow\")function LateUpdate(){Early out if we don't have a targetif。target)return;Calculate the current rotation angleswantedRotationAngle=target.eulerAngles.y;wantedHeight=target.position.y+height;。
unity3d更改默认脚本编辑软件
Unity 3D如何查看脚本,Uity3D是一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具那么在使用uity时我们往往查看。